So Atari is not only going for their logo on the front, they are going for everything:

Description of copyrighted material: in-game graphics, screenshots, box art, and logos from classic Atari video games
Description of infringing material: physical book to feature uncleared reproductions of the copyrighted material

Before I started the KS I tried to get in touch with Atari by email, Facebook, customer support and even regular mail to France as well to the USA and never heard back from them. Same like the trading cards for the 2600; first there was very kind contact, but out of the blue I just got no replies anymore.

There are at least 18 comparable KS projects/books from 2013 up to 2017 (including Nintendo and Sega themes)...

I'll try to get in contact with Atari to discuss the matter.


About Me

I may introduce myself briefly: My name is Marc Oberhäuser; I am a 49 years old German, video game designer and an avid Atari video game collector for more than 20 years (yes, at that time you could still find interesting items on eBay and flea markets). I owned a 2600 and an 800XL since their heydays and never sold them. They sit right next to my Atari ST/E/Falcon 030 computers. But I am drifting away…

The Project

Welcome to my book “Games for Atari: 1977 to 1995”, a project I wanted to realize for a long time. The book celebrates the games for the legendary Atari 8-bit video game and computer systems:

  • Atari Video Computer System/2600
  • Atari 5200 SuperSystem
  • Atari 7800 ProSystem
  • Atari 8-bit Computer Series 400/800/1200XL/600XL/800XL/800XE/65XE/130XE
  • Atari Lynx

In its core this book is an art book, focusing on the in-game graphics, the real screenshots. You have fond memories on the early days of the interactive entertainment, the evolution and its revolution? You have played Pong at home on some clone system? You have had one of the most famous game consoles from Atari, Mattel and Coleco under the Christmas tree? Then this book is for you.

Speaking with a veteran gamer about his first game system, he most likely remembers the look of the games and says something like “Dear Lord, they looked terrible!” before going deeper into a game and talking about how innovative or good (or bad) the gameplay was. Next in the conversation you might hear quotes like “What was the name of that game again? You know the one where the knight was just a square and the dragons looked like ducks."

And that’s the point of this book. It awakes (hopefully) fond memories of times long gone, of the Atari age, when the Californian company ruled the video game world. Browse through the book and linger over games you played. And the next time your friends coming around you can pick up the book and share anecdotes and episodes about Atari and its games.

Why Kickstarter

Books are expensive, especially if you are going for a high-quality product. It’s not possible for me to pre-finance the printing. This, alongside the eventuality that nobody is interested in this project, is the reason why I go the Kickstarter way and why I set the financial goal at EURO 35,000. I simply don’t want to end up sitting on a pile of books and debts.



Book Mock-up

Book Content

Atari 2600 Sample Pages

Atari 5200 Sample Pages

Atari 7800 Sample Pages

Atari 8-bit Computer Sample Pages

Atari Lynx Sample Pages

Atari 5200 Collector Cards - Samples

Atari 7800 Collector Cards - Samples

Atari Lynx Collector Cards - Samples

Stretch Goals


Time Line

Product Quality

Shipping Information

Project Sources

Project Figures




This is an unofficial book. ATARI, the ATARI logo, all individual game and hardware names and logos are trademarks or registered trademarks of Atari Interactive, Inc. or its affiliates. All other trademarks are the property of their respective owners

© 2017 Marc Oberhäuser

Risks and Challenges

This is my first Kickstarter as a creator. I am creating the book with assistance of a print designer/publisher who does this regularly. I’m also used to work with complex assets and careful planning.

The book is in the making since 02/2015 and it has had slowly grown page by page. Since 01/2017 I am working full time on it and it’s close to being done. The to-do list isn’t that big anymore. Additionally, the stretch goals are chosen carefully to not add too much overcomplicated and time-consuming content.

As for production: The German company that’s doing the printing I am working together with for more than 20 years (manuals, game boxes, marketing material etc. in volumes from just 50 up to full-scale productions with 100,000+ copies) and they always have met my expectations. The project is already discussed in detail and they will be ready to go as soon as I provide the final InDesign file.

The final shipping may take some time (2 to 3 weeks), depending on the numbers of course.